![]() Alternatively, they could be sent on suicide missions for Murder of Crow’s effect, or simply kept in hand to fuel Spellbound Dragon. Thanks to the Skirsdag Cultists, I could turn any of them, including the disposable creatures, into instant damage. While I still had a few creatures that were a tad sub-par, that’s pretty typical for Duels of the Planeswalkers. Finally, the five point lifegain would help offset any midgame damage that got through, with a massive influx of whatever the hell is in that delicious bottle.With so much uncontrolled self-milling provided by Cloudburst’s late game fliers, Elixirs guaranteed I wouldn’t deck myself anytime soon.Since many of the best cards in the game are early-game single use burn and bounce, Elixirs granted these cards a second chance at fucking things up for my adversaries.While dismissed by many as “just another lifegain card,” I found it served three purposes that brought the deck together. I needed something less reliable, more insane, and more infuriating to my opponent.Įnter Elixir of Immortality. ![]() The win conditions were also there… but how would I stay alive through it all? My initial thought was shit-tons of praying, but that’s something left to the practitioners of white magic. I had the early board locked down with removal spells, weenies, and utility creatures. A few late game fliers, including the Murder of Crows but also Spellbound Dragon and Niv Mizzet, the Firemind, would all be major threats if allowed to stay on the board.īut something was missing – the mid game. Of course, the burn itself was powerful – Shock, Lightning Bolt… the standard stuff. Powerful cards that were fueled by constant burn, such as Gelectrode, Wee Dragonauts, and Murder of Crows. With the chaff gone, I surveyed what remained. Also gone were the overcosted fliers with mediocre abilities, spells that didn’t generate card advantage/equality, etc. First to go were things like Ball Lightning and Skizzik, which were essentially no worth trying to cast in a two-color deck (at least, not early enough to be worth it). My goal was to weed out the worst cards, then look at which ones were best, determine why they were good, and reinsert anything that made them work better. I unlocked all the deck’s cards in single player and began my experiments. A lesser mage would have given up, but an Izzet mage? Not fucking likely. My first forays into playing the deck yielded similar results. Cloudburst was constantly derided as either too slow, too quick-burning, or both. Everyone on GameFAQs and the Wizards DOTP board were bemoaning the weak, ineffective card combinations and constant mana/color screw. My initial suspicions appeared to be correct. There was no mana fetching/fixing, a large number of disposable creatures, and no obviously potent win conditions. ![]() Of course, looking at the l eaked DOTP2012 deck lists, I wasn’t thrilled. With over a decade of experience constructing, drafting, and toying with blue/red decks of every sort, I was determined to make Cloudburst, one of the three new DLC decks of Duels of the Planeswalkers 2012, work. If anything, it drew me into its chaotic, exciting realm. But just like today, the unpopularity of a particular strategy never pushed me away from it. I can clearly remember picking up a copy of Inquest magazine as an older player goaded me into reading it, and coming across an article about the fun and trickiness of this particular color combination.īefore Tempest block, back when I began playing, these colors were infrequently allied and even less frequently played. If you want to find out what happens in the next chapter, you can check out our Minsky walkthrough here.The first deck I ever constructed in Magic: the Gathering was blue/red, or “purple” as I referred to it back then. They end up in a romantic relationship and do not see much else in the clips. During the filming of the movie, the Director of Photography John Durick finds himself smitten by The One who was controlling Marissa’s body. The movie was never released to the public because the film’s director John Fisher stole the negatives and sabotaged Ambrosio’s release. ![]() It turns out that the monk has entered a pact with Satan and manipulates the priest into committing dastardly sins. The story revolves around a Catholic priest who is being manipulated by a woman posing as a monk. We get to see roles that Marissa takes up throughout Immortality and discover secrets hidden within the clips of Ambrosio, Minsky, and Two of Everything.Īmbrosio is the first feature film that Marissa plays a role in. The immortal being is drawn to sex, violence, and art which explains why Marissa finds herself starring in movies related to those themes. The One was responsible for saving Marissa by taking on her form. ![]()
0 Comments
Leave a Reply. |